Global events / behavior editor: faster to open in big applications. Event list editor: crashes could happen when dropping an action to an Insert New Action line. Event list editor: crashes could happen when editing actions in the main events when the object bar contains object shortcuts. Event list editor: crashes could happen when going to a line in a closed group. Event editor: folder corruption caused by old versions is automatically fixed when you open a frame (if the folder were corrupted, this might change a bit the way your objects are organized). Event editor: when you clone an object that is in a closed folder the object was displayed outside the folder although it was inside. Event editor: when you double-click the closing bracket of a folder that contains a selected object, the selection was not cleared. Event editor: holding CTRL while mouse wheel scrolling scrolls horizontally. Path Movement editor: memory corruption when nodes are named and new nodes are inserted. Frame / Event editors: incorrect selection in the Frame dropdown list in the Navigate toolbar. Frame editor: you can now drag multiple items from the frame to a folder in the object window. Frame editor: automatic scrolling when dragging object to the top of bottom of the object window. Frame Editor: "ghost" objects are automatically removed when the MFA is loaded. Frame Editor: now faster to open frames with lots of objects. Frame Editor: drag & drop of lots of objects from a frame to another one, or pasting lot of objects, is faster. Frame Editor: refresh of object window is faster. General: new Global Event editor button in toolbar. General: recent files list size increased to 12 filenames. General: Open/Save Project have been moved to a Project sub-menu. Please read the change log for the changes in the Android runtime, which now uses Gradle instead of Ant. Due to the numerous changes that have been made, and even if this build has been tested a lot by the testers of 2.5+, be careful and make backup copies of the MFA files you edit with this version. Sorry for the delay for this update, we've been extremely busy and releasing an update in the middle of the changes we were making was not easy.
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